Greetings!
Greetings!
WAAAGH!!!
1.3.6 is out the gates and to celebrate the glory of Open RvR we’re giving you double the XP and Renown for killing enemy players and monsters. So enjoy the weekend, and the patch and may you find glory on the battlefield!
If you somehow manage to pry yourself away from WAR on Saturday to come to Baltimore Gamesday we look forward to seeing you there, be prepared to get your WAAAGH on!
Have a great weekend from all of us,
- The Warhammer Online: Age of Reckoning Team
Join Stuart Zissu, Producer Dark Age of Camelot, and Carrie Gouskos, Producer WAR, live from GamesCom Friday, August 20th at 15:00/9:00 AM EDT for a live Webchat, hosted by the official EA GamesCom Website.
Bring your questions about what’s happening with DAOC and the WAR RvR Pack as we join you live from the EA Community Lounge at GamesCom in Cologne, Germany!
Thanks, and we’ll see you there!
EDIT: Updated correct date
Greetings!
Greetings!

Outnumbered, backs against the wall, the armies of WAR strike out with deadly force to bring the fight to their foes!
We will be bringing all North American and European servers offline tomorrow, August 17th 2010, at 8:00AM EDT (1400 CEST) for the deployment of Game Update 1.3.6, Against All Odds! At this time we anticipate that all servers will be back online no later than 2:00PM EDT (2000 CEST).
Update 08/17/10 – 12:00PM EDT (1800 CEST): Maintenance is complete and all servers are now open, welcome back and have fun!
Update 08/17/10 – 8:00AM EDT (1400 CEST): All servers are now offline as we begin the deployment.
BioWare Mythic is bringing the good fight to GamesCom Cologne. We invite our Dark Age of Camelot and Warhammer Online: Age of Reckoning communities to join us for a GamesCom Fan Gathering at the Hard Rock Café in Cologne, Germany on August 21st, 2010 at 6:30 PM Local Time! Come out and get your free shirt, free in game items, and a limited in game item for WAR players! We’ll be providing appetizers, soft drinks and conversation, so bring yourself and your passion for games as we celebrate our communities.
The Hard Rock Café: Cologne is located at Gürzenichstr. 8, 50667 Köln.
Come join Carrie Gouskos, Stuart Zissu and Andy Belford and raise a toast to DAoC and WAR.
We’ll see you in Cologne!
After much internal discussion and review of feedback from the community, we have come to a decision regarding the proposed disabling of Friendly Collision in Game Update 1.3.6.
In
game update 1.3.6, Friendly Collision will remain enabled. We feel that
in order to successfully implement as significant a change as this it
is our responsibility to devote more time to testing all of the
potential repercussions and consequences that come with the removal of
this feature. We aren’t taking the option off the table; we still
believe that the rewards of a significant performance increase are a
worthwhile cause, and will we continue to explore other avenues of
making the game even more accessible for more players; however we
believe, at this point in time, this is the responsible decision to
make, in respect to our community.
As a development team it is our responsibility to continuously explore avenues for improving the game experience for all players, both new and old. For many players, the friendly collision feature offers an additional layer of strategy and depth to WAR. For others, the feature can be frustrating and a barrier to enjoyment. However, what it comes down to is will this change to something that has defined WAR’s gameplay since the launch of the game have more Risk than Reward.
Thank you, the community, for continuing to help us shape the future of WAR. Your feedback and participation is important to us as a development team and continues to inspire us every day.
Today, I’ll be discussing the specifics of the armor appearance changes as discussed in the last producer’s letter. After much deliberation about how to give players new appearances without imposing them on all players, we’re introducing a system that gives everyone the freedom to choose how they wish to look without compromising their character’s power.
In preparation for the significant changes to the Auction House being introduced in Game Update 1.3.6, we will be disabling the ability to create new in game auctions, effective Friday afternoon, 8/13/2010. Already posted player auctions will run their normal course and will still be accessible for bidding or buy out.
Thank you for your continued support.